Rocket League

 

According to new documents submitted today in Epic’s lawsuit against Apple, a new look, more content, and the introduction of a new mobile product, among other things, are all possibilities.

A portion of the development timelines for several other games were shared with the court as part of a quarterly business review dating back to June 2020, which was submitted as evidence during the proceedings. Fortnite was one of the other games mentioned, and it provided detailed insights into its revenue generation and content strategy.

The Rocket League section of the document contained several pieces of information that have either been implemented into the game or have been announced for release later this year.

Another one of the new additions to the roster was Rocket League 2D, a version of the Rocket League Prices that was being developed as the franchise’s first mobile title and would be specifically tailored to touch controls while still allowing for the use of traditional controllers. A third-person shooter with the title Rocket League Sideswipe was first revealed in March, and the game is set in the same universe as the popular video Rocket League Prices franchise.

It was previously stated in some of the older slides that Epic and Psyonix were considering releasing the game as soon as Summer 2020, and it was stated in some of the more recent slides that a Fall 2020 release was being considered. Later this year, however, it will be made available for free download on iOS and Android devices all over the world, with the United States being the first country to receive the update. There was also speculation about a second mobile product, but no further information was available at the time of publication.

In accordance with the documents, there is a current project titled Rocket League Next in development, which involves the development of a new, next-generation client that would provide a complete Rocket League gameplay experience across multiple platforms. Included would be, among other things, the ability to play across platforms and progress across them, as well as other features that could be shared between PC, console, and mobile devices, as well as between PC and console platforms.

Although plans to test various features on mobile devices were included in Rocket League’s free-to-play launch in September 2017, it is unclear whether or not those plans were carried out in their entirety.

Since Epic and Psyonix announced that thecheap Rocket League credits would be made free to play a month later on July 21, it is likely that a great deal has changed, as evidenced by the documents being from last June and the slides containing these details being labeled as “out of date.”The current state of affairs makes it difficult to determine whether this indicates that a potential mobile launch for Rocket League’s main client is still on the horizon or whether it does not.

At the time of this writing, Epic Games reported that Rocket League had more than 10 million active users across all platforms, marking the highest number of users since the game’s initial release in 2015.

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